SCHOOLS

VALI SOBIV PAKETT

Explorer Package

Introduce immersive learning — safely and simply

  • 3D Models of Human Ancestors (Ardipithecus ramidus, Australopithecus africanus, Homo habilis, Homo erectus, Homo neanderthalensis, Homo sapiens)
  • AR enabled lesson plans and worksheets

Genesis Package

Turnkey immersive classroom — fully equipped and supported

  • All VR experiences
  • 3D Models of Human Ancestors
  • AR enabled lesson plans and worksheets
  • Full curriculum materials
  • Setup & training
  • Headsets

3D MODELS

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Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

Australopithecus afarensis

AR

Coming soon!

MDM is not required, but can be helpful for managing multiple headsets.

EXPERIENCES

The Collection

Learning Goals: Develop curiosity about the story of human evolution and become familiar with the VR controllers.

Overview An introduction to the game and to the idea that the fossil remains of our human ancestors are surprisingly limited in number— small enough to fit into a single lorry.

5 min

Hall of Ancestors

Learning Goals: Identify key hominin species and place them within the broader story of human evolution. Compare physical differences between ancestors.

Overview Set in a classical rotunda, this level pays tribute to Charles Darwin and On the Origin of Species. Through skull comparisons and narrative guidance, students are introduced to the ancestors from Ardipithecus ramidus to Homo sapiens. It helps them understand that human evolution was not a single leap, but a long and complex process shaped by many different species.

15 min

The Ground Below

Learning Goals: Understand the environmental pressures that shaped early human evolution. Explore why moving from the trees to the ground was a major evolutionary change.

Overview Set in the savannah, this level immerses students in a world of danger, change, and adaptation. By following Ardi and confronting the challenges of life on the ground, students discover why leaving the trees was such a revolutionary step in human evolution. The level reveals that descending from the trees and stepping into danger was driven not by choice, but by necessity.

10 min

Little Foot’s Secret

Learning Goals: Understand why the Laetoli Footprints are important evidence in the story of human evolution. Learn about cultural heritage. Intertwining with art history.

Overview Returning to the classical rotunda, this level invites students to begin collecting Ancestral Knowledge. At its centre is the discovery of the Laetoli Footprints, one of the most important pieces of evidence for early human bipedalism. By carefully cleaning and uncovering the footprints, students engage directly with the traces left by our ancestors and explore how even fragile marks in the ground can transform our understanding of human evolution. The level also connects science with cultural heritage: the ancestor statues are inspired by classical works such as Michelangelo’s David and Myron’s Discobolus, linking the story of human origins with the artistic traditions through which people have represented the human body across time.

20 min

Origins Awakening

Learning Goals: After the lesson, the student will be able to use coefficients and subscripts correctly in a reaction equation; balance reaction equations presented visually also in written form; balance and complete the reaction equations; explain the process of balancing chemical equations; fix incorrectly balanced equations.

OverviewThis lessons teaches the student to balance chemical reactions typically taught in Basic Chemistry, working one's way from simpler equations to more difficult ones in 8 levels. Student will learn about: coefficients, reaction equation balancing, chemical structure of substances.

25 min

Maze of Survival

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The Dawn of Dreams

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DETAILS

Game modes: Single User
Supported platforms: Meta Quest 3S, Meta Quest 3, Meta Quest 2
Category: Games
Genres: Education
Languages: English, Estonian, German, Dutch, Italian, Spanish
Duration:
Privacy Policy: Privacy Policy
Terms of Service: Terms of Service
Space required: 1.23 GB
Internet connection: Internet connection not required

LESSON PLANS

Lesson plans to conduct an effective lesson using VR devices, AR and 3D models.

Fast Guide How To Kick-Start VR Use in Your School One-Pager

Assigning a contact person in school

WHAT OTHERS SAY

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FAQ

VR game runs on Meta Quest 3, Pico Ultra. These are standalone VR headsets don't require a PC or external sensors.