KOOLID

VALI SOBIV PAKETT

Avastaja pakett

Too kaasahaarav ja elamuslik õppimine klassiruumi – lihtsalt ja turvaliselt

  • Inimese esivanemate 3D-mudelid (Ardipithecus ramidus, Australopithecus africanus, Homo habilis, Homo erectus, Homo neanderthalensis, Homo sapiens)
  • AR-toega töölehed

Tervikteekonna pakett

Täielikult varustatud kaasahaarav VR-klassiruum – võtmed kätte lahendus

  • Kõik VR-kogemused: Kollektsioon + Esivanemate saal + Kahel jalal + Little Footi saladus + Päritolu ärkamine + Ellujäämise labürint + Unistuste tärkamine
  • Inimese esivanemate 3D-mudelid
  • AR-toega töölehed
  • Tunnikavad
  • Paigaldus ja koolitus hinna sees
  • VR-peakomplektid on saadaval soovi korral

ELAMUSED

Kollektsioon

Õppimine: Develop curiosity about the story of human evolution and become familiar with the VR controllers.

Ülevaade: This introductory level welcomes students into the experience and sets the stage for the journey ahead. It introduces the idea that the fossil remains of our human ancestors are surprisingly limited in number, small enough to fit into a single lorry, while helping students learn how to navigate the VR environment.

5 min

Esivanemate saal

Õppimine: Identify key hominin species and place them within the broader story of human evolution. Compare physical differences between ancestors.

Ülevaade: Set in a classical rotunda, this level pays tribute to Charles Darwin and "On the Origin of Species". Through skull comparisons and narrative guidance, students are introduced to the ancestors from Ardipithecus ramidus to Homo sapiens. It helps them understand that human evolution was not a single leap, but a long and complex process shaped by many different species.

15 min

Kahel jalal

Õppimine: Understand the environmental pressures that shaped early human evolution. Explore why moving from the trees to the ground was a major evolutionary change.

Ülevaade: Set in the savannah, this level immerses students in a world of danger, change, and adaptation. By following Ardi and confronting the challenges of life on the ground, students discover why leaving the trees was such a revolutionary step in human evolution. The level reveals that descending from the trees and stepping into danger was driven not by choice, but by necessity.

10 min

Little Footi saladus

Õppimine: Understand why the Laetoli Footprints are important evidence in the story of human evolution. Learn about cultural heritage. Intertwining with art history.

Ülevaade: Returning to the classical rotunda, this level invites students to begin collecting Ancestral Knowledge. At its centre is the discovery of the Laetoli Footprints, one of the most important pieces of evidence for early human bipedalism. The level also connects science with cultural heritage: the ancestor statues are inspired by classical works such as Michelangelo’s David and Myron’s Discobolus, linking the story of human origins with the artistic traditions through which people have represented the human body across time.

20 min

Päritolu ärkamine

Õppimine: Understand that the history of life on Earth unfolded across vast geological ages. Explore how key biological traits such as cell division, heredity, body symmetry, hearing, depth perception, and reproduction emerged through evolution. Recognise that many features of the human body have deep evolutionary origins shared with earlier life forms.

Ülevaade: Set in a fantasy environment, this level takes students on a journey to the very beginnings of life on Earth. Students move along the Evolution Path and encounter major stages in the development of life, from cells and DNA to multicellular organisms, movement onto land, embryos, and the origins of important senses and traits. By turning these scientific concepts into memorable experiences, the level helps students understand evolution as a long and connected process rather than a series of isolated facts.

25 min

Ellujäämise labürint

Õppimine: Understand that evolution followed many different paths, and that not all of them led to survival. Learn about the development of early stone tool industries, including the Lomekwian, Oldowan, and Acheulean traditions.

Ülevaade: Set in a maze symbolising the many possible paths of evolution, this level shows students that the story of human development was not a straight line. As they navigate its routes, they encounter the earliest stone tool industries and discover how technology became an increasingly important survival strategy for our ancestors.

25 min

Unistuste tärkamine

Õppimine: Understand how empathy, cooperation, and care could improve survival in early human communities. Explore how cave art, music, and burial practices provide evidence of emotion, symbolism, and social life in prehistory.

Ülevaade: Set in a cave during the harsh conditions of the Ice Age, this level explores the emergence of empathy and its role in human evolution. Through encounters with Neanderthals and early Homo sapiens, students discover how survival depended not only on strength and skill, but also on care, companionship, imagination, and shared culture.

25 min

3D MUDELID

Ardipithecus ramidus

Ardipithecus ramidus

3D mudel

Kõrgus: 21.5 cm

Australopithecus africanus

Australopithecus africanus

3D mudel

Kõrgus: 25 cm

Homo habilis

Homo habilis

3D mudel

Kõrgus: 26.5 cm

Homo erectus

Homo erectus

3D mudel

Kõrgus: 30 cm

Homo neanderthalensis

Homo neanderthalensis

3D mudel

Kõrgus: 30.5 cm

Homo sapiens

Homo sapiens

3D mudel

Kõrgus: 33 cm

AR

Avaldame peagi!

Avaldame peagi!

TÄPSUSTUSED

Mängurežiimid: üksikmängija
Toetatud platvormid: Meta Quest 3S, Meta Quest 3, Meta Quest 2
Kategooria: mängud
Žanr: haridus
Keeled: inglise, eesti, saksa, hollandi, itaalia, hispaania
Kestus:
Privaatsuspoliitika: privaatsuspoliitika
Kasutustingimused: kasutustingimused
Vajalik salvestusruum: 1,23 GB
Internetiühendus: internetiühendus ei ole vajalik

TUNNIKAVA

Tunnikavad, mis aitavad viia läbi tõhusaid tunde VR-seadmete, liitreaalsuse ja 3D-mudelitega

Kiirjuhend VR-i kasutuselevõtuks teie koolis

Koolipoolse kontaktisiku määramine

MIDA TEISED RÄÄGIVAD

Homo sapiens sapiens
Homo sapiens sapiens
6. klassist
See oli naljakas ja lõbus. Eelased olid realistlikud.
Homo sapiens sapiens
Homo sapiens sapiens
9. klassist
Sa õpid palju ja see on tore
Homo sapiens sapiens
Homo sapiens sapiens
9. klassist
See nägi väga reaalne välja! Tahan lõpuni mängida ja veel mänge proovida.

KKK

VR-mäng jookseb Meta Quest 3 ja Pico Ultral. Need on mobiilsed peaseadmed ja ei vaja arvutit või eraldi majakaid.