Explorer Package
Introduce immersive learning — safely and simply
- 3D Models of Human Ancestors (Ardipithecus ramidus, Australopithecus africanus, Homo habilis, Homo erectus, Homo neanderthalensis, Homo sapiens)
- AR enabled lesson plans and worksheets
Introduce immersive learning — safely and simply
Curriculum-aligned immersive learning experience
Turnkey immersive classroom — fully equipped and supported
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Early hominin
One of the best-known early human ancestors.
Coming soon!
Learning Goals: Develop curiosity about the story of human evolution and become familiar with the VR controllers.
Overview An introduction to the game and to the idea that the fossil remains of our human ancestors are surprisingly limited in number— small enough to fit into a single lorry.
Learning Goals: Identify key hominin species and place them within the broader story of human evolution. Compare physical differences between ancestors.
Overview Set in a classical rotunda, this level pays tribute to Charles Darwin and On the Origin of Species. Through skull comparisons and narrative guidance, students are introduced to the ancestors from Ardipithecus ramidus to Homo sapiens. It helps them understand that human evolution was not a single leap, but a long and complex process shaped by many different species.
Learning Goals: Understand the environmental pressures that shaped early human evolution. Explore why moving from the trees to the ground was a major evolutionary change.
Overview Set in the savannah, this level immerses students in a world of danger, change, and adaptation. By following Ardi and confronting the challenges of life on the ground, students discover why leaving the trees was such a revolutionary step in human evolution. The level reveals that descending from the trees and stepping into danger was driven not by choice, but by necessity.
Learning Goals: Understand why the Laetoli Footprints are important evidence in the story of human evolution. Learn about cultural heritage. Intertwining with art history.
Overview Returning to the classical rotunda, this level invites students to begin collecting Ancestral Knowledge. At its centre is the discovery of the Laetoli Footprints, one of the most important pieces of evidence for early human bipedalism. By carefully cleaning and uncovering the footprints, students engage directly with the traces left by our ancestors and explore how even fragile marks in the ground can transform our understanding of human evolution. The level also connects science with cultural heritage: the ancestor statues are inspired by classical works such as Michelangelo’s David and Myron’s Discobolus, linking the story of human origins with the artistic traditions through which people have represented the human body across time.
Learning Goals: After the lesson, the student will be able to use coefficients and subscripts correctly in a reaction equation; balance reaction equations presented visually also in written form; balance and complete the reaction equations; explain the process of balancing chemical equations; fix incorrectly balanced equations.
OverviewThis lessons teaches the student to balance chemical reactions typically taught in Basic Chemistry, working one's way from simpler equations to more difficult ones in 8 levels. Student will learn about: coefficients, reaction equation balancing, chemical structure of substances.
Game modes: Single User
Supported platforms: Meta Quest 3S, Meta Quest 3, Meta Quest 2
Category: Games
Genres: Education
Languages: English, Estonian, German, Dutch, Italian, Spanish
Duration:
Privacy Policy: Privacy Policy
Terms of Service: Terms of Service
Space required: 1.23 GB
Internet connection: Internet connection not required
Lesson plans to conduct an effective lesson using VR devices, AR and 3D models.
Fast Guide How To Kick-Start VR Use in Your School One-Pager
Assigning a contact person in school
VR game runs on Meta Quest 3, Pico Ultra. These are standalone VR headsets don't require a PC or external sensors.
Yes, to ensure successful implementation in your classroom, all bundles include teacher training and support.
Our curriculum is designed for high school and middle school history and biology classes.
We can help you acquire suitable headsets through our ??? bundle.
Our curriculum integrates with Google Classroom, Canvas, Schoology. We can also provide materials in formats compatible with other learning management systems.
No, we don't collect any student data. Our VR game/experience works completely offline.
MDM is not required, but can be helpful for managing multiple headsets.
This website has been designed and built to meet WCAG 2.2 AA accessibility guidelines. We use technical solutions and content principles to make information accessible to as many people as possible. You can also improve accessibility using browser/OS settings and the on-page accessibility panel (including changing fonts).
A more detailed guide (in English): AbilityNet guide.
You can navigate this website using only a keyboard. Use Tab and arrow keys. Each Tab press moves focus to the next interactive element. Press Enter to activate the focused link.
The first link intended for keyboard users is “Skip to main content” (skip link), which bypasses the header/menu and moves to the main content.
You can change contrast to make reading easier. Use the “Contrast” options in this panel (yellow/black or default).
We recommend using your browser’s built-in zoom features first.
Hold Ctrl (macOS: Cmd) and scroll up/down.
Use the pinch-to-zoom gesture.
Open the browser menu (⋮ or ≡), choose Zoom, and adjust the percentage.
Windows 10/11: use Magnifier from the Start menu (search “Magnifier”).
macOS: Apple menu > System Preferences > Accessibility > Zoom.
A screen reader interprets on-screen content and outputs it in other formats (e.g., audio).
Content is created to be understandable for screen readers: images have text alternatives and structure supports logical navigation.
Popular screen readers:This website is partially compliant with WCAG 2.2 Level AA.
Non-accessible content and functions:
• The “Skip to main content” link may not function consistently across all templates. (WCAG 2.4.1 Bypass Blocks)
• The mobile navigation toggle button is not fully localized in all languages. (WCAG 3.1.2 Language of Parts)
• Some decorative or branding images lack descriptive alternative text. (WCAG 1.1.1 Non-text Content)
• Certain interactive components (such as modals or navigation panels) may not always preserve logical focus order. (WCAG 2.4.3 Focus Order)
We aim to implement a working skip-link solution (with a focusable target) and provide an accessible alternative for sending feedback.